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We Become What We Behold

We Become What We Behold is a short, impactful browser-based game developed by Nicky Case that explores the dynamics of social behavior, and media influence...

About We Become What We Behold

We Become What We Behold is a short, impactful browser-based game developed by Nicky Case that explores the dynamics of social behavior, media influence, and the spread of negativity. It was released in 2016 and has since gained widespread recognition for its thought-provoking commentary and minimalist yet effective design.

Gameplay Overview

The game places the player in the role of a silent observer tasked with taking snapshots of various characters in a small, simple world. These characters include stick figures and geometric shapes like circles and squares. The goal is to capture moments that resonate with the community. However, what starts as an innocuous activity quickly devolves into chaos as the game subtly shows how sensationalism and negativity spread through a population.

The gameplay is straightforward:

  1. The player uses the mouse to select and capture a snapshot of an event or interaction.
  2. The photo is then broadcast to the characters in the world, influencing their behavior.
  3. Over time, the choices the player makes—whether deliberate or not—affect the mood and actions of the crowd.

Key Themes

  1. Media's Role in Amplifying Negativity
    The game demonstrates how media often focuses on sensational or conflict-driven content, which shapes public perception and incites tension. For example, capturing an angry interaction between characters leads to similar behavior spreading throughout the crowd.

  2. The Power of Perception
    The game shows how a single moment, when amplified, can distort the truth and encourage stereotypes or hostility. This commentary resonates deeply in an age of viral content and misinformation.

  3. Group Dynamics and Escalation
    As the game progresses, the interactions among the characters become more hostile, culminating in a state of complete chaos. This reflects how negative reinforcement can spiral out of control in a community.

Art Style and Sound Design

The art style is minimalistic, with stick figures and geometric shapes as the main visual elements. This simplicity directs the player's focus to the actions and consequences rather than the visuals themselves. The sound design enhances the experience, with subtle background music and sharp, poignant sound effects that punctuate key moments.

How to play We Become What We Behold

Using Mouse and Keyboard.

Relates Tags

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