RAVEN STAR is a compact yet poignant Game Boy Color game that tells the story of a raven born without wings. Exiled from your skybound village...
RAVEN STAR is a compact yet poignant Game Boy Color game that tells the story of a raven born without wings. Exiled from your skybound village for your inability to fly, you begin a quiet journey to find a place where you truly belong. Though the game is tiny in scope, it delivers a heartfelt experience built around exploration, empathy, and identity.
The game centers on a wingless raven, cast out from its village, on a quest to find the legendary Wishing Star to return home. It explores themes of exclusion, self-discovery, and the struggle to belong, making it emotionally resonant for a short game. The story has been praised for portraying the raven’s inner conflict effectively.
RAVEN-STAR is a platformer with simple yet effective run-and-jump mechanics. Despite the raven’s lack of wings, players navigate through intricate levels in The Ravine using clever movement and timing. The controls are intuitive, with Z and X keys for actions on keyboards or the A button and D-Pad on Game Boy Color, ensuring accessibility for all players.
The game’s pixel art, especially the adorable raven sprite, has been lauded for its charm and nostalgic Game Boy Color vibe. The art style evokes a mystical, lost world, enhancing the game’s atmosphere.
RAVEN-STAR can be played directly in a browser, requiring no downloads, or as a ROM file on emulators or original Game Boy Color hardware, catering to both modern and retro gaming fans.
With a playtime of about 20 minutes, the game is described as “short and sweet,” delivering a concise yet meaningful experience. Players have noted its satisfying mechanics and cute interactions, like jumping on enemies without harm.
Feedback highlights the game’s charm and thoughtfulness. Players appreciate the cute crow design and the game’s ambiance, though some noted minor issues like respawn points after death. It’s celebrated as a free, heartfelt project created in just a month.
Some players wished for deeper exploration of the raven’s choice to pursue wings, suggesting a potential arc where the raven rejects wings to embrace its identity or faces consequences for changing itself. This sparked discussions about whether the game could have further emphasized the raven’s discomfort with societal expectations.
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