Getting Over It with Bennett Foddy, released in 2017 by indie developer Bennett Foddy, has earned a fearsome reputation as one of the toughest games.
Getting Over It with Bennett Foddy, released in 2017 by indie developer Bennett Foddy, has earned a fearsome reputation as one of the toughest games out there. It’s not your typical platformer—here, you control Diogenes, a silent character trapped in a cauldron, armed only with a Yosemite hammer to climb a bizarre, obstacle-strewn mountain. The combination of its punishing difficulty and unconventional mechanics makes it a standout test of skill and willpower.
The core of the game’s challenge lies in its unique control scheme. You move Diogenes by swinging, hooking, and propelling the hammer, using mouse inputs to dictate every motion. The physics-based system is intentionally awkward, meaning there’s no room for error—one wrong swing, and you’re sliding back down the mountain. This reliance on a single tool forces players to adapt and master a control style that feels alien at first, turning every inch of progress into a hard-fought victory.
What sets Getting Over It apart is the dual demand for mental agility and physical precision. You have to be clever, puzzling out how to use the hammer’s momentum to latch onto ledges, vault over gaps, or scale steep surfaces. At the same time, quick fingers are essential to execute those plans before gravity takes over. The game’s landscape, filled with rocks, trees, and absurd objects like giant oranges, constantly tests your ability to think fast and act faster.
Adding to the difficulty is the game’s relentless design: there are no checkpoints. A single slip can undo massive amounts of progress, sending you plummeting back to square one. The narrator, voiced by Foddy, chimes in with philosophical reflections and subtle jabs, amplifying the psychological toll. It’s not just a physical challenge—it’s a battle against frustration and self-doubt.
For those who endure, reaching the top of the mountain is a rare and exhilarating reward. Getting Over It isn’t just about beating a game; it’s about proving you can outsmart and outlast its chaos. With its blend of clever problem-solving and lightning-fast reflexes, it’s a brutal yet brilliant showcase of what makes gaming both infuriating and unforgettable.
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